GM Advice: Three-Tier Design for the Busy GM

Sometimes a GM’s job can seem overwhelming – after all there is so much to do. Generating stat blocks, preparing an adventure and designing a campaign world can quickly kill even the most organised GM’s free time…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Cavern of Forbidden Dreams

Buried deep in the Shoalstone, and only accessible via a precipitous, oft-flooded tunnel, the Cavern of Forbidden Dreams is a place of pilgrimage for those seeking forgotten elder knowledge. Standing miles out to sea, rising from the surrounding waters like the humped back of some great primordial beast, the Shoalstone is a place of dark legend and wild mariners’ tales.

Dagon's Symbol by Matt Morrow

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GM Advice: How to Design 3-Part Adventures

At its heart, an adventure is a story – a story shared between the players and the GM. As everyone knows, a good story has a distinct beginning, middle and end.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Borderland of Adventure #30: Slaughter & Death

At the end of last session, we left our heroes arguing about their next course of action. Klara (along with Maban) eventually stomped off believing attacking the fortress was suicide. Without Klara, the discussions continued and eventually the party decided to storm Xul-Jarak in a desperate attempt to free the trapped adventurers and disrupt the Bloodspear Ceremony.

BoA_cropped

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