Campaign Components: The Tower of Woe

Standing deep in the Forest of Gray Spires, the Maddening Spire (as it is sometimes called) appears as if twisted and melted by some primordial, unfathomably powerful force. Those daring its interior simply disappear or are driven mad by their experiences.

A Door to Elsewhere by Folkard

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GM Advice: 6 Things I Learnt About Adventure Design Watching Bond Films

Shockingly, I love action and adventure films. Unsurprisingly, I’ve seen all the Bond films (repeatedly) but until recently I’d never really realised what a good model they can make for an adventure.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Borderland of Adventure #31: Flight from Xul-Jarak

At the end of last session, we left most of the PCs retreating from Xul-Jarak after the orcs of the place repulsed their assault. Klara and Maban had already fled the scene, aiming to return to Glister to raise the alarm as it seemed their were far more orcs lurking at the citadel than had been originally thought.

BoA_cropped

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GM Advice: How to Write Awesome Adventure Blurbs

A good adventure blurb is a critical part of the design process. No matter how good the adventure, a terrible blurb will have a devastating effect on your players’ level of engagement.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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