The seething, foam-flecked waters below Rivengate are particularly hazardous. Many underwater dangers – jagged rocks fallen from above, savage rip tides and more – await explorers attempting to access Rivengate and the areas beyond. Only skilled or lucky captains dare to sail into the gloom of Rivengate’s gaping maw. Within flows the dark and treacherous Murkwater.
Author: Creighton
Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.
Borderland of Adventure #39: Assassins in the Dark
At the end of last session, we left out heroes lurking in the border hills of Ratik watching a large band of Blood Moon goblins being harangued by the ferocious orc warrior Vhazror.
Continue reading Borderland of Adventure #39: Assassins in the Dark
Gloamhold: Down with the 15-Minute Adventuring Day
I hate dungeons that are a seemingly unending grind of combat. The party do two rooms, blow all their spells and retreat to rest overnight.
Continue reading Gloamhold: Down with the 15-Minute Adventuring Day
GM Advice: The Illusion of Dungeon Detail
In a large dungeon or megadungeon (such as Gloamhold) a GM can never be perfectly prepared. No one has the time — or I suspect the patience — to prepare hundreds of different encounter areas.
