GM Advice: Three-Tier Design for the Busy GM

Sometimes a GM’s job can seem overwhelming – after all there is so much to do. Generating stat blocks, preparing an adventure and designing a campaign world can quickly kill even the most organised GM’s free time…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to Design 3-Part Adventures

At its heart, an adventure is a story – a story shared between the players and the GM. As everyone knows, a good story has a distinct beginning, middle and end.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 7 Tips to Help You Prep Faster and Easier

When you a prepare for your next session do you practise “salami tactics?” (Hint – this doesn’t mean you beat your player with Italian sausages…)

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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