One of the key components of a megadungeon is its physical layout. Megadungeons sport many different levels and sub-levels and thus having a decent map is crucial to facilitate play.

One of the key components of a megadungeon is its physical layout. Megadungeons sport many different levels and sub-levels and thus having a decent map is crucial to facilitate play.
In a large dungeon or megadungeon (such as Gloamhold) a GM can never be perfectly prepared. No one has the time — or I suspect the patience — to prepare hundreds of different encounter areas.
GMing is a blast, except when it isn’t. The constant need to create and design can grind down even the most enthusiastic GM.
Continue reading GM Advice: How to Keep the Passion for Design Alive
Some dungeons are awesome. Some are utter crap. For a new GM, designing a dungeon is a daunting prospect.
Continue reading GM Advice: 10 Dungeon Design Tips for Beginners