Player Advice: How to Play An Evil Character in a Good Group

Most adventurers are stalwart defenders of justice and the common folk. A few, though, have darker hearts and motivations. Luckily, done right, there is room for both types in the typical adventuring party.

Continue reading Player Advice: How to Play An Evil Character in a Good Group

GM Advice: What I Learnt About GMing From Bob the Builder

I recently blogged about what I learnt about adventure design from watching Bond films. Bond isn’t the only figure from entertainment with valuable gaming-related lessons, though. Bob the Builder is also particularly wise…

A Fixer Upper? by William McAusland (Outland Arts)

Continue reading GM Advice: What I Learnt About GMing From Bob the Builder

Gaming Advice: 4 Reasons Evernote is a Great Gamer Tool

I love Evernote. I’ve been using it for about a year and it has become an indispensable part of my life. I spend a lot of time thinking about, writing and playing games. I like being organised, and Evernote is a crucial part of my organisational strategy.

Evernote High Res

Continue reading Gaming Advice: 4 Reasons Evernote is a Great Gamer Tool

GM Advice: 6 Things I Learnt About Adventure Design Watching Bond Films

Shockingly, I love action and adventure films. Unsurprisingly, I’ve seen all the Bond films (repeatedly) but until recently I’d never really realised what a good model they can make for an adventure.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: 6 Things I Learnt About Adventure Design Watching Bond Films