Dungeons that are nothing more than a series of rooms containing a random assortment of monsters and treasures that have no real reason for existing are the result of sloppy, lazy design.

PCs are an inquisitive lot. Irritatingly the more successful ones don’t just charge into the nearest dungeon in search of loot and glory. They ask questions. Lots of questions.
Continue reading Dungeon Design: Things to Know About a Dungeon
I don’t know about you, but it always seems a little bit odd that spells such as fireball detonate in the precise spot the caster desires. Sometimes, I’ve even seen players move the detonation point when they discover they’ve accidentally caught a friend in the area of affect! Surely spellcasters shouldn’t have that level of precision?
Continue reading House Rules Musing: Mega Super Accurate Fireballs