Pathfinder House Rules: Magical Light and Magical Darkness

Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.

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Shattered Star #76: The Boy with the Wilted Flowers

At the end of last session, we left out heroes fleeing the collapsing Dark Forest on the wings of a plane shift spell. After all, virtually anywhere in the vicinity of Kaer Maga would be better than a collapsing demi-plane!

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Shattered Star #74: Breaching the Keep

At the end of last session, we left our heroes awaiting the onslaught of a large, angry wyvern. However, Ariquis had stepped forward and shouted in Draconic that he wished to parley.

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Shattered Star #73: Back to the Forest

At the end of last session, we left our heroes in a perilous spot. Two of their number had fallen to the depredations of the wyverns nesting in the Black Keep and the situation seemed grim.

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