GM Advice: 10 Awesome Plot Hooks to Start Your Adventure (or Campaign)

You are sitting in a tavern drinking ale when a mysterious stranger approaches your table. He speaks, “I am in need of brave adventurers to complete a dangerous quest; I’ll pay handsomely for your services…”

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to Design Solo Adventures

It’s game night — snacks are laid out, drinks are in the fridge, the minis are selected, the dungeon map is ready and you’re rearing to go.  There’s just one problem — life happens and only one player shows up.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: How to Design Solo Adventures