At the end of last session, we left our heroes in a dangerous position. Having discovered a chamber holding powerful teleportation devices they had used the magic randomly and without forethought or planning…
Category: Pathfinder
Four Things Modern Dungeons Don’t Seem to Have Enough of Anymore
In my Shattered Star campaign, we are about three-quarters of the way through the second adventure—Curse of the Lady’s Light. With the exception of a couple of deaths and some close shaves, things seem to be generally going to plan.

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Shattered Star #42: A Touched Hand
At the end of last session, we left our heroes afloat on two rowboats and being assailed by a strange whispering full of strange compulsions.
Borderland of Adventure #64: The Raging Battle
At the end of last session, we left our heroes exploring one of the crystal towers of Tir’in’tiral (the Night Realm in ancient Elven). Krorz has just tripped a crude alarm trap and as the rattle and clatter of it faded he moved bravely forward through the skeleton-strewn corridor.
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Shattered Star #40: Giant, Lizards and Ghouls (Oh My)
At the end of last session, we left our heroes plotting their next tremendously cunning move.
Continue reading Shattered Star #40: Giant, Lizards and Ghouls (Oh My)

