Shattered Star #43: Never Split the Party

At the end of last session, we left our heroes in a dangerous position. Having discovered a chamber holding powerful teleportation devices they had used the magic randomly and without forethought or planning…

The Shattered Star

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Four Things Modern Dungeons Don’t Seem to Have Enough of Anymore

In my Shattered Star campaign, we are about three-quarters of the way through the second adventure—Curse of the Lady’s Light. With the exception of a couple of deaths and some close shaves, things seem to be generally going to plan.

Mottled Spire_web

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Borderland of Adventure #64: The Raging Battle

At the end of last session, we left our heroes exploring one of the crystal towers of Tir’in’tiral (the Night Realm in ancient Elven). Krorz has just tripped a crude alarm trap and as the rattle and clatter of it faded he moved bravely forward through the skeleton-strewn corridor.

BoA

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