GM Advice: 6 Great Reasons to Give GMing a Go

Heroes of the gaming world, GM are worldbuilders and story sharers. Being a GM is an incredibly positive, rewarding experience. If you’ve ever thought about GMing, here are six great reasons why you should give it a go.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 6 Reasons to Add a NPC to the Party

If only we had a cleric!” “If only we had a thief!” “What the hell do those carvings mean?” How often have you heard a variant of the above at your table?

By William McAusland
By William McAusland (Outland Arts)

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GM Advice: 5 Characteristics of Terrible GMs

While it’s true that almost anyone can run a game, it’s also true there are some staggeringly bad GMs out there. In my experience, most terrible GMs have five main characteristics in common.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: What’s Your Villain’s Motivation?

How many times have your PCs cut down an utterly forgettable one-dimensional villain? Giving a villain a decent, believable motivation is so much better than having them enact their terrible schemes simply because “they are evil.”

By V Shane
By V Shane

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