GM Advice: 6 Moral Dilemmas for Your PCs

Some of the best roleplaying experiences I’ve had stem from fellow players exploring their PCs’ personalities and background. A good way to force the PCs to do so is through the judicious use of moral dilemmas.

Sneaking Up on Goblins by William McAusland (Outland Arts)

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GM Advice: The Illusion of Dungeon Detail

In a large dungeon or megadungeon (such as Gloamhold) a GM can never be perfectly prepared. No one has the time — or I suspect the patience — to prepare hundreds of different encounter areas.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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GM Advice: How to Use Evernote to Help Run Your Session

Evernote is indespensible to me for the simple reason that it makes my life easier. As a father, a publisher, a player, a designer and a GM it just helps me get stuff done. There seems to be no end to the handy ways Evernote can help me be more organised and productive.

Evernote High Res

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