GM Advice: 2 Unusual Megadungeon Campaign Setups

Megadungeons are a staple of many campaign worlds. Traditionally, they are the setting for a long campaign of exploration and delving. There’s absolutely nothing wrong with using a megadungeon in this way, but that’s not the only way they can be used.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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GM Advice: How to Deal With Broken Characters

In a perfect world, every PC would be roughly as capable as his fellows. However through unbalanced rules, player skill or GM interference sometimes a PC gets broken.

Fight! by William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

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GM Advice: How to Better Know What Your Players Want

So you’re a GM thinking about starting a new campaign. No doubt, you’ve got some cool ideas and are champing at the bit to get started, but how do you know your players will enjoy what you’ve planned? Better yet, wouldn’t it be cool to know what your players enjoy about gaming before spending hours and hours crafting a module or campaign?

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: Inspiration is Everywhere

As a GM and game designer I’m always looking for inspiration. In many ways, I’m a bit like a magpie. I grab stuff and squirrel it away for the future – you never know when some picture or snippet of information might be exactly what I need. The challenge, of course, is to find those pieces of inspiration in the first place!

Dartmoor Photo

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