Gaming Advice: The Main Causes of Gaming Arguments

At its heart, roleplaying is a cooperative gaming experience made richer and more enjoyable by the people with whom you play. In an ideal world, the experience would be a harmonious one, but inevitably arguments occur.

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: Why You Should Track Time in Your Campaign

Some campaigns seem to take place in the Land of Perpetual Summer. It might rain a bit, but farmers are always in their fields tending their crops and winter’s snow never arrive. Time never seems to move on…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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PC Advice: Blitzdelve

Based on speed, co-ordination and devastating attacks, adventurers employing blitzdelve hit hard and move on instantly. Sowing panic among a dungeon’s defenders and causing doubt and confusion among its leaders they deny their enemies time to mount a meaningful, coordinated defence.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Borderland of Adventure #17: The Black Chasm

At the end of last session, our heroes stood in Valentin Ironwolf’s secret treasure vault having finally defeated its last guardian – a terrifying necrophidius. Gleefully, they gathered the treasures together and headed back to the bandit’s tower to count and divide their loot. At the tower, they discovered Belivar waiting for them and there was much rejoicing. Prudently, they decided to wait overnight so that spells could be relearned and set out again early the next morning to investigate the stairs leading even further underground.

BoA

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Borderland of Adventure #16: Forgotten Treasures

After several months in Piren’s Bluff, the party finally returned to the Shadowed Keep.Their journey was uneventful, if a little cold. Returning to the bandit’s tower they discovered that it had again been ransacked and so they spent the balance of the first day putting their defences in order.

BoA

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