Freelance Advice: 7 Reasons You Shouldn’t Do Freelance Game Design

It’s sad to say, but some people should most definitely not pursue a freelance game design career. Are you one of those people?

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Campaign Components: 6 Fell Tomes Ready For Your Campaign

Ancient tomes of eldritch, forbidden lore are a staple of fantasy gaming. Either the deranged scribblings of mad, vision-seeing seers or the spellbooks of shadowy practisers of unspeakable rites, fell tomes contain forbidden, dangerous knowledge.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Player Advice: 6 Things Your PCs Can Buy That Aren’t Magic Items

At the end of an adventure, the PCs rush back to civilisation, sell their loot and more often than not engage in an orgy of magic item purchasing. There are other things to buy, though, things that can be just as useful in the right situation as a magic cloak or ring…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 3 Reasons to Have Wandering Monsters in Your Dungeon

The PCs should not be the only things to creep through the dark of the dungeon in search of loot and/or prey. Other things lurk in the ebon shadows of the underworld waiting for foolhardy adventurers to wander by…

By William  McAusland
By William McAusland (Outland Arts)

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Borderland of Adventure #26: Summon of Iron

At the end of last session, we left the PCs looting a storage room protected by several large skeletons. With the treasure secured, talk inevitably turned to their next move.

BoA_cropped

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