At the end of last session, we left our heroes plotting their next tremendously cunning move.
Continue reading Shattered Star #40: Giant, Lizards and Ghouls (Oh My)
At the end of last session, we left our heroes plotting their next tremendously cunning move.
Continue reading Shattered Star #40: Giant, Lizards and Ghouls (Oh My)
One of my players recently sent me the link for a jolly interesting conversation on the Paizo message boards. The thread was so interesting—and the generally suggested “rules fix” was so awesome—I immediately implemented it in my Borderland of Adventure campaign as a house rule.

At the end of last session, we left our heroes resting on the Mermaid’s Mistress after successfully slaying the seugathi that had so easily slain much of the party a week or so earlier.
I’ve been running my Borderland of Adventure campaign—in one form or another—for over four years now. In that time, I’ve come to a—possibly controversial—conclusion: character optimisation is basically pointless.

Continue reading Why Character Optimisation is Pointless (Unless You Enjoy it)
At the end of last session, we left our heroes on the beach having safely disembarked from the Mermaid’s Mistress. With their final plans laid, and a sumptuous meal consumed courtesy of a powerful magic scroll cast by Grooble, they set out through the swamp.