Surely designing a dungeon badly is a doddle – just sketch some rooms out and randomly stock them with monsters and treasure? That’s true up to a point, but taking extra time to consider the dungeon’s ecology is design time well spent.

PCs are an inquisitive lot. Irritatingly the more successful ones don’t just charge into the nearest dungeon in search of loot and glory. They ask questions. Lots of questions.

Continue reading Dungeon Design: Things to Know About a Dungeon