Skull & Shackles #12: All Aboard the Man’s Promise!

At the end of the last session, well left our heroes making rapid preparations to sail The Man’s Promise to Port Peril under Captain Plugg and First Mate Scourge.

 

Once the Bards, and the other members of the skeleton crew, had transferred their (meagre) possessions to The Man’s Promise, the two ships parted ways. Plugg immediately held a meeting to dictate the terms of his captaincy. Not everyone seemed thrilled at the lack of rum ration and Vilimzair could sense the palpable disappointment when Plugg threatened dire punishments for anyone entertaining the crew.

For the next two days, the crew got to know the ship—and each other. The Bards move among the crew sounding them out. Several of the new crew initially seemed wary of the Bards, but Vilimzair and Alagos used sweet words and diplomacy to bring most of them around.

During the second day, Kanbrar learnt the ship was not actually going to Port Peril. It seemed Plugg had beaten the party to it and mutinied against his captain! Sandara, getting wind of the party’s plans to mutiny, counselled them to wait a few days until the ship was nearer land—that way, if things went horribly wrong a few of them might escape overboard.

Toward the end of the last day, Grindin hit upon a genius scheme. One of the crew—Cog—has seemed particularly resistant to the party’s charms. Grindin, catching the pirate alone in the bilge—smothered him with magical sleep. Immediately, he rushed to Plugg as Cog was clearly shirking his duty…

 

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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