House Rules Musing: Identifying Monsters

One of my players recently sent me the link for a jolly interesting conversation on the Paizo message boards. The thread was so interesting—and the generally suggested “rules fix” was so awesome—I immediately implemented it in my Borderland of Adventure campaign as a house rule.

Everything's Better With Tentacles (for the GM) by Matt Morrow
Everything’s Better With Tentacles (for the GM) by Matt Morrow

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Why Character Optimisation is Pointless (Unless You Enjoy it)

I’ve been running my Borderland of Adventure campaign—in one form or another—for over four years now. In that time, I’ve come to a—possibly controversial—conclusion: character optimisation is basically pointless.

Ryane by Matt Morrow
Ryane by Matt Morrow

 

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Shattered Star #38: Revenge

At the end of last session, we left our heroes on the beach having safely disembarked from the Mermaid’s Mistress. With their final plans laid, and a sumptuous meal consumed courtesy of a powerful magic scroll cast by Grooble, they set out through the swamp.

The Shattered Star

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House Rule Musings: Disarming Magic Traps

Like almost every GM on the planet, I’ve got house rules. Some I use and some I just tinker with to sate my insane lust for design. For a long time with 3.5 D&D and then Pathfinder I never really thought about how adventurers find and remove traps. It was always a given that the party’s rogue would take care of that kind of thing—I never really wondered how rogues actually disable magic traps.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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