Pathfinder Advice: Why I Love the Slow Advancement Track

My Borderland of Adventure campaign has been running since October 2012. In that time we’ve had about 80 sessions and played through over two action-packed years of game time. Of all the campaigns I’ve run in recent memory, I’ve enjoyed this one the most. The main difference between this campaign and others I’ve run is the slow advancement track.

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The Next Generation #2: Hidden Treasures of the Ironwolfs

At the end of last session, the party had just decided to explore the upper level of the ruined donjon.

Borderland of Adventure: The Next Generation

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Borderland of Adventure #22: Delleb’s Blessing

At the end of last session, we left our heroes puzzling over the meaning behind Brother Abel’s diary. By this time, it was early morning and the adventurers were knackered. Deciding that the rest of the mystery could keep they decided to rest.

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Borderland of Adventure #21: Treachery in the Darkness

At the end of last session, we left the PCs lurking in Blasingdell after a sorrowful return to the town. With Kemmo dead, the party’s desire to return to the orc-infested halls of Khundrukar seemed strangely muted. After discussion, they decided instead to journey to Ratikhill and from there to Marner to take up the invitation of the Sword Lords.

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