I know your edacious appetite for eldritch words is no ephemeral thing…

A ruined monument to folly and ego, Ironwolf Keep stands atop an isolated bluff deep in a mist-wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest’s great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers have begun to disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own.
Several weeks ago, the survivors of the main adventuring group staggered back into Glister after retreating from Xul-Jarak. They rested in Glister overnight – sending messages onward to Ratikhill via fast horseman. Their injuries were great, however, and so they elected to rest a few days before making their own way to Lord Nanther.
Continue reading Borderland of Adventure #34: A Parting of the Ways
Evernote is indespensible to me for the simple reason that it makes my life easier. As a father, a publisher, a player, a designer and a GM it just helps me get stuff done. There seems to be no end to the handy ways Evernote can help me be more organised and productive.
Continue reading GM Advice: How to Use Evernote to Help Run Your Session
Writing a combat encounter is easy: stick a couple of orcs in a room and you are done. Creating an exciting, engaging encounter, though, requires a little something extra, beyond interesting foes.
Continue reading GM Advice: How to Enhance Your Combat Encounters