3 Things to Avoid When Designing a Dungeon

I’ve previously written loads of articles about good dungeon design. However, I haven’t thus far listed the things you absolutely should not include in your dungeons.

Everything’s Better With Tentacles (for the GM) by Matt Morrow

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Just How Good is The Forge of Fury?

Several years ago, in my Borderland of Adventure campaign, our band of heroes explored a fragment of the upper level of The Forge of Fury. Sadly, their exploration was cut short when their foray alerted a tribe of orcs in the upper level. In the ensuing battle, the party were forced to flee—and only escaped because of the heroic sacrifice of one of their number.

tsr11644_the_forge_of_fury

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Why Your Dungeons Should Have More than One Entrance

It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.

The Sunken Stair by Matt Morrow
The Sunken Stair by Matt Morrow

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Shadowed Keep on the Borderland Retrospective

A couple of years ago, I wrote the Shadowed Keep on the Borderlands as a homage to the Moathouse from T1 The Village of Hommlet (perhaps a perfect low-level adventure). Before I started, I sat down and worked out what I wanted to achieve with the adventure and how I planned to achieve it. These four posts layout my evil scheme: