I’ve previously written loads of articles about good dungeon design. However, I haven’t thus far listed the things you absolutely should not include in your dungeons.
Tag: Dungeon Design
Carnival of Megadungeons!
April is megadungeon month at the RPG Carnival Blog! Megadungeons are part of the hobby’s DNA. Is there a more awesome adventuring locale?
Just How Good is The Forge of Fury?
Several years ago, in my Borderland of Adventure campaign, our band of heroes explored a fragment of the upper level of The Forge of Fury. Sadly, their exploration was cut short when their foray alerted a tribe of orcs in the upper level. In the ensuing battle, the party were forced to flee—and only escaped because of the heroic sacrifice of one of their number.
Why Your Dungeons Should Have More than One Entrance
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.
Continue reading Why Your Dungeons Should Have More than One Entrance
Shadowed Keep on the Borderland Retrospective
A couple of years ago, I wrote the Shadowed Keep on the Borderlands as a homage to the Moathouse from T1 The Village of Hommlet (perhaps a perfect low-level adventure). Before I started, I sat down and worked out what I wanted to achieve with the adventure and how I planned to achieve it. These four posts layout my evil scheme: