I’ve just posted up an article over at Gloamhold.com in which I discuss my plots and schemes for stocking the dungeon.
Tag: Dungeon Design
To Read Aloud, or Not to Read Aloud: that is the Question
As part of my ongoing design of Gloamhold and its innumerable shadow-drenched, doom-shrouded halls I’ve been thinking deeply about the nuts and bolts of adventure design. Here, I’m not talking about what monsters lurk where or what treasures they might guard. I’ve done that top-level plotting about the dungeon’s various denizens.
Continue reading To Read Aloud, or Not to Read Aloud: that is the Question
Update #2: September’s 30,000 Word Challenge and the Forsaken Demesne
If you’ve been following my blog, you’ll know September is my 30,000-word adventure month, in that my plan is to write a 30,000-word adventure from scratch by the end of the month. Well, I’ve got some exciting news!
Continue reading Update #2: September’s 30,000 Word Challenge and the Forsaken Demesne
Be Awesome at Dungeon Design is Awesome!
Be Awesome at Dungeon Design (Augmented Edition made it to #3 in Endzeitgeist’s Top Ten of 2017. To celebrate it’s the Deal of the Moment at Raging Swan’s Shop.
Horror on the Hill is a Criminally Underrated Module
I’ve previously blogged about 4 Overlooked TSR Modules You Should Run. One of those adventures is the excellent B5 Horror on the Hill.
Continue reading Horror on the Hill is a Criminally Underrated Module