Dungeon delving is a jolly dangerous business. Some adventurers are lucky. Others are stupid while many are unprepared. Thus, the bones of countless adventurers lie mouldering far from the warmth of the sun.
Tag: Dungeon Design
Four Things Modern Dungeons Don’t Seem to Have Enough of Anymore
In my Shattered Star campaign, we are about three-quarters of the way through the second adventure—Curse of the Lady’s Light. With the exception of a couple of deaths and some close shaves, things seem to be generally going to plan.
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My Favourite Dungeon Map
I’ve posted a lot about dungeon design and I’ve even posted some of my own first megadungeon maps. I realised today, though, that I’ve never shared my favourite dungeon map.
Is the Moathouse the Perfect Low-Level Dungeon?
Very few adventures can be played in any edition of D&D and still be awesome. The Moathouse, from T1 The Village of Hommlet, is one of those dungeons.
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GM’s Advice: What Surprising Thing Does a Dungeon Need?
I’ve written a fair amount about dungeon design over the last few years. Recently, I came to a startling realisation!
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