PCs are an inquisitive lot. Irritatingly the more successful ones don’t just charge into the nearest dungeon in search of loot and glory. They ask questions. Lots of questions.
Continue reading Dungeon Design: Things to Know About a Dungeon
PCs are an inquisitive lot. Irritatingly the more successful ones don’t just charge into the nearest dungeon in search of loot and glory. They ask questions. Lots of questions.
Continue reading Dungeon Design: Things to Know About a Dungeon
Campaign worlds need deep dungeons, lost dwarven holds, crumbling castles, ebon caverns and dusty necropolises for the PCs to explore. Such locales need suitably evocative names.