Skull & Shackles #21: Heroic, Brave Vilimzair!

At the end of the last session, we left our heroes plotting to take back the Man’s Promise from Scourge and Plugg after they discovered that one of their number—Kanbrar—had decided to stay on the island.


The heroes rested overnight and regained their strength. The next morning—bright and early after they had finalised their plan and prepared themselves—they sat out for the Man’s Promise.

Cunningly, they decided to attack from underwater. (The party had acquired two potions of water breathing in their adventures.) They shared these out among their number and then proceeded to walk and swim out to the ship.

Completely obscured from sight they almost managed the unheard of—surprise—before Fered surfaced too noisily and alerted the pirates to their impending doom.

Annoyingly, the pirates seemed alert and ready for action. Inevitably, the party’s advance stalled—climbing out of the water and into the ship proved tricky—until some of the party’s allies kicked rope ladders down to them. (Some of the pirates on board turned on their fellows and sided with the party while others remained loyal to Scourge and Plugg.)

First up the ladder was the heroic Vilimzair. With breathtaking heroism he breached the pirates’ defences and—although almost slain in the act—his valiant example served to galvanise the party.

Eventually, most of the heroes managed to get on deck and a swirling melee broke out…


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Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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