Skull & Shackles #17: Perfect Planning Prevents Poor Performance…

At the end of last session, we left our heroes plotting their assault on the grindylow lair. In typical fashion, our heroes crafted a clever plan to assail the lair and then immediately abandoned it!


Unfortunately, as they prepared for battle, Kanbrar’s spellcasting alerted the grindylow to the presence of intruders. Kanbrar immediately dived in to the water—followed by over half the party—and battle was joined.

The grindylow were slain quickly, but matters were complicated when a quartet of striges arrived on the scene. By then, only Grindin and Vilimzair remained on the sinkhole’s edge. The two heroic spellcasters saw off the threat with bravery, panache and clever use of spells. However, by then all the party’s ropes were in the sinkhole which meant the heroes possessed no way of retreating from the caves if their incursion went awry.

Luckily, Alagos managed to shoot a length of silk rope up to Vilimzair who made it fast before descending to his comrades. Thus, was immediate disaster averted.

By now, Kanbrar had used magic to bring magical light into the tunnel leading away from the sinkhole. (Luckily no cave denizens seemed to notice the light.) Investigating what lay within, the party discovered a network of seaweed-choked passages.

As they explored deeper into the cliff, they heard sounds of battle. Rushing forwards they discovered a half-orc along with a crocodile locked in battle with over a half-dozen grindylow.

The party rushed to take the grindylow from behind and a bloody battle developed. In particular, the crocodile seemed a vicious warrior and the grindylow were quickly slain or forced to flee.

Two of the foul beasts hid in the seaweed clustering thickly at the bottom of the cave. Convinced none should escape to warn their brethren Kanbrar dived down to slay them, but the water was murky and they hid effectively. Only when the crocodile joined him were the grindylow routed out and slain.

With the battle done, the party spoke with the half-orc—Feng—and learnt his tale…


Published by


Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

One thought on “Skull & Shackles #17: Perfect Planning Prevents Poor Performance…”

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.