If you are a Pathfinder player you would have to live under a rock to not know about the new edition blitzkrieging toward the community.
One of the most controversial aspects of Pathfinder 2nd Edition thus far is the potential inclusion of goblin PCs. Some people love the idea, and some people hate the idea. We won’t know much about their mechanics and suchlike until the playtest rules are public in August, but that hasn’t stopped lots of gamers passionately arguing both sides.
I was initially of the opinion that goblin PCs wouldn’t work in my campaign. That’s wasn’t a mechanic-based decision—as we haven’t seen any yet really—but more of a game world feel decision. As you might know, I’m a huge Greyhawk fan and goblin PCs just don’t work in many areas of the Flanaess. (In most areas they would be set upon and slain as soon as they entered any civilised settlement). However, that said, they probably would work in campaigns set in the Great Kingdom, the Horned Society, Iuz, the Pomarj, the Wild Coast and other evil-held locales.
That all said, though, I believe every problem has a solution. I’m not one to (often) throw my hands up in the air and flee while screaming the sky is falling.
So, I have hit upon a cunning plan. As you might recall, I designed Village Backdrop: Lanthorn some years ago. The village is atypical because a tribe of goblins dwell there serving a small wizard’s guild. At the time it was little more than a fun experiment.
Here’s Lanthorn’s blurb:
High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost) civilised goblins—the Flaming Skull tribe—dwells in a bizarre atmosphere that is both scholarly and anarchic. Protected by high walls and gigantic magical lanterns imbued with potent fire magic, the wizards craft the mundane and wondrous items for which they are famed. Without the walls brave—or foolhardy—goblin “miners” search the nearby troll-haunted mines for lead and silver—some of which is reputed to have magical properties.
Thus, in the village, I have already designed a quasi-civilised tribe of goblins who are well known for their strange, atypical ways. Better yet, the village stands astride a remote mountain pass surrounded by troll-infested mines.
You absolutely could run a (playtest) campaign there!
Sadly, the original locale was somewhat constrained by the tyranny of page count and deadlines. The potential arrival of goblin PCs, however, seems like the perfect excuse to revise and expand the village (which is one of my favourites).
That’s why I’ve added version 2.0 of Village Backdrop: Lanthorn to the schedule for an August 13 release. It should be out mere days (or perhaps a week) after the 2nd playtest rules become available. If you are thinking of including some goblin PCs as part of your playtest, Lanthorn might be just the place to do it!
A Final Aside
While I was proofing this article, I realised I’d also published another supplement potentially suitable for goblin PCs—Town Backdrop: Deksport, a pirate settlement dominated by rival bands of orc, goblin and human pirates. I wonder if I should take a stab at updating Deksport as well! (Let me know, in the comments below).
What Do You Think?
Is releasing Village Backdrop: Lanthorn 2.0 a good idea? Do you like the idea of goblin PCs in your campaign? Do you hate it? Let me know below, but please keep it civil!