GM Advice: 5 Characteristics of Terrible GMs

While it’s true that almost anyone can run a game, it’s also true there are some staggeringly bad GMs out there. In my experience, most terrible GMs have five main characteristics in common.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: What’s Your Villain’s Motivation?

How many times have your PCs cut down an utterly forgettable one-dimensional villain? Giving a villain a decent, believable motivation is so much better than having them enact their terrible schemes simply because “they are evil.”

By V Shane
By V Shane

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GM Advice: 10 Awesome Plot Hooks to Start Your Adventure (or Campaign)

You are sitting in a tavern drinking ale when a mysterious stranger approaches your table. He speaks, “I am in need of brave adventurers to complete a dangerous quest; I’ll pay handsomely for your services…”

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Player Advice: 7 Characteristics of Great Players

Almost anyone can play a role-playing game, but some gamers are far superior to their fellows. Great players share certain characteristics that make them welcomed at almost any gaming table…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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