Borderland of Adventure: Interim Preparations

At the end of last session, we left the party as they regrouped in Ratikhill after defeating the lurking threat below the ruined Tumbledown Manor.

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Hemgor had left the party to take up his noble responsibilities and to begin rebuilding Tumbledown. The remainder of the party rested and recuperated for a couple of months; several had been badly injured during the exploration of Tumbledown and the weather was not yet good enough for extended overland journeys–particularly through the wilderness. For such a journey was in their future!

During their exploration of Xul Jarak last year the party had discovered certain clues that led them to believe someone in the pirate town of Dekspoint was behind the orcish incursion that culminated in the Battle of the Loftwood. Given that the person or persons yet remained free and alive, the party fell duty bound to investigate further as they no doubt still posed a significant threat to Ratik.

However, personal interests, projects and responsibilities precluded some of the group from making the long journey to Dekspoint. Hemgor was already busy elsewhere and so it seemed was Oreal–engaged in a scheme to discredit Klara (due to the treacherous way Oreal felt she had acted in the tunnels beneath Clear Water) and drive her from the nobility. Adoven was also busy elsewhere and so the party that finally assembled at the beginning of Planting comprised:

  • Krorz: male half-orc rogue 4/fighter 1
  • Garon: male human fighter 3/cleric 1
  • Ulmo: male halfling sorcerer 5
  • Tzaran: male human druid 4
  • Delvier: male half-elf monk 1/barbarian 3

After considerable discussion, the party decided to not travel by ship. Garon, in particular, though the idea wildly foolish (perhaps his view having something to do with love of full plate armour). Instead, the party decided to eschew the relatively open trail that followed the coast and strike straight through the Loftwood…

Published by

Creighton

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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