At the end of last session, we left our heroes as the newer members of the Wormwood’s crew.
Continue reading Skull & Shackles #2: Whipping the Bards into Shape
At the end of last session, we left our heroes as the newer members of the Wormwood’s crew.
Continue reading Skull & Shackles #2: Whipping the Bards into Shape
After 101 sessions, over 400 hours of gameplay and two and a half years of real time my Shattered Star campaign has come to a premature end (at least for now).
At the end of last session, we left our heroes locked in battle with the ghostly defender of the chambers below Guiltspur.
At the end of last session, we left the party in a chamber under Guiltspur peering into a shaft filled with impenetrable fog. Ariquis had volunteered to enter the mist, but quickly returned shaken by his experience.
Continue reading Shattered Star #100: Don’t Touch the Exhibits
I love Pathfinder. I’ve been playing the game since the first playtest and, as you might know, I publish a fair few Pathfinder supplements through Raging Swan Press. That all said, it’s by no means a perfect system.