Borderland of Adventure #25: The Dead and the Devils

At the end of last session, we left the PCs standing over the slashed corpse of a female tiefling who through her magic had almost destroyed the party. They were victorious and after healing their many wounds and taking stock, our heroes decided to continue.

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GM Advice: 5 Characteristics of Terrible GMs

While it’s true that almost anyone can run a game, it’s also true there are some staggeringly bad GMs out there. In my experience, most terrible GMs have five main characteristics in common.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Borderland of Adventure #24: Into the Dungeon

At the end of last session we left the heroes in Ratikhill recovering from their recent exploits. While the group spent some much deserved downtime, Klara discovered more of the mysteries of her patron (Fharlanghn) and also engaged a henchman – Maban Annear, a human bard of grandiose ego and boundless ambition. Belivar also secured the services of a henchman – Jory Menadue – a human fighter and an incorrigible gambler.

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GM Advice: What’s Your Villain’s Motivation?

How many times have your PCs cut down an utterly forgettable one-dimensional villain? Giving a villain a decent, believable motivation is so much better than having them enact their terrible schemes simply because “they are evil.”

By V Shane
By V Shane

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GM Advice: 10 Awesome Plot Hooks to Start Your Adventure (or Campaign)

You are sitting in a tavern drinking ale when a mysterious stranger approaches your table. He speaks, “I am in need of brave adventurers to complete a dangerous quest; I’ll pay handsomely for your services…”

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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