GM’s Advice: The Real Cause of the 15-Minute Adventuring Day

Widely reviled, the 15-minute adventuring day reared its ugly head with the advent of 3rd edition. Since then, designers have tried various solutions to fix the “problem”, with varying degrees of success…

Dungeon Entrance by William McAusland (Outland Arts)
Will this be a 15-Minute Dungeon? by William McAusland (Outland Arts)

 

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Gloamhold: In Megadungeon Design, How Much is Too Much?

Literally the bedrock of the hobby, megadungeons have a special place in my heart, and in the hearts of gamers everywhere. But can you have too much of a good thing? Can you have too much megadungeon?

Gloamhold_cropped

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GM Advice: 2 Unusual Megadungeon Campaign Setups

Megadungeons are a staple of many campaign worlds. Traditionally, they are the setting for a long campaign of exploration and delving. There’s absolutely nothing wrong with using a megadungeon in this way, but that’s not the only way they can be used.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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