Raging Swan Press has released the Gloamhold Campaign Guide. Phase one of my sinister design is complete. But, of course, given there is a phase one, it follows there is a phase two!
Gloamhold was always going to be huge. And huge dungeons require a huge amount of work. And huge amounts of work require huge amount of time. I’m very comfortable working to long time scales—I’m a patient man—but still I didn’t want to wait five years to release Gloamhold. As a proper megadungeon, after all, Gloamhold is a living, breathing place. While it’s my baby, I’m looking forward to seeing what other people do with it; that’s part of the joy of megadungeon design, after all.
Thus, the Gloamhold Campaign Guide is just the first of many releases I plan for the megadungeon.
If you are familiar with Raging Swan Press’s release schedule, you’ll know we release little but often. Our typical weekly release is a short supplement detailing a particular locale such as village, trading post and suchlike.
I plan to follow a similar release schedule with Gloamhold.
Starting later this year, we’ll begin to release seven-page supplements providing more details about specific levels and locales in the megadungeon. We’ll go about this in a logical fashion. There’s not much point detailing the Twilight City, for example (no matter how much I want to), if we haven’t first dealt with Gloamhold’s outer reaches. After all, what are the PCs more likely to explore first?
In tandem with these dungeon-focused releases we’ll also finish releasing supplements detailing Ashlar’s various villages and towns. Chief amongst these is an update of Hard Bay (coming jolly soon), a new Village Backdrop featuring the halfling village of Underdell and town backdrops presenting Dunstone (which is in development as I write this) and Languard. All will be available in Pathfinder, 5e and System Neutral editions.
Hopefully, that gives you a insight into my sinister, long-term plans. If you’ve got questions, comments or suggestions, I’d love to read them. Leave a note below!