GM Advice: The Illusion of Dungeon Detail

In a large dungeon or megadungeon (such as Gloamhold) a GM can never be perfectly prepared. No one has the time — or I suspect the patience — to prepare hundreds of different encounter areas.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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GM Advice: 3 Reasons to Have Wandering Monsters in Your Dungeon

The PCs should not be the only things to creep through the dark of the dungeon in search of loot and/or prey. Other things lurk in the ebon shadows of the underworld waiting for foolhardy adventurers to wander by…

By William  McAusland
By William McAusland (Outland Arts)

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Shadowed Keep on the Borderlands Encounter Design Case Study

In my last post about Shadowed Keep on the Borderlands’s design I wanted to talk a bit about my general philosophy behind individual encounter design. But to set the scene, sadly I must first rant.

By Marc Radle
By Marc Radle

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