It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.
Continue reading Why Your Dungeons Should Have More than One Entrance
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.
Continue reading Why Your Dungeons Should Have More than One Entrance
I’ve posted a lot about dungeon design and I’ve even posted some of my own first megadungeon maps. I realised today, though, that I’ve never shared my favourite dungeon map.
For my Shattered Star campaign, I’ve just spent a rather frustrating couple of hours preparing the next module.
Continue reading GM’s Advice: Two Things I Hate About Module Prep
Very few adventures can be played in any edition of D&D and still be awesome. The Moathouse, from T1 The Village of Hommlet, is one of those dungeons.
Continue reading Is the Moathouse the Perfect Low-Level Dungeon?
I’ve written a fair amount about dungeon design over the last few years. Recently, I came to a startling realisation!
Continue reading GM’s Advice: What Surprising Thing Does a Dungeon Need?