There’s been a lot of thought and discussion in recent years about the Old School style of gameplay. For me, this is best embodied by 1st and 2nd edition Dungeons and Dragons. I’m a huge fan of the Old-School style of play, but I love the mechanics of 3rd edition and Pathfinder.
Category: Gloamhold
Gloamhold: Hard Bay
A wide and deep bay renown for stormy weather and savage tides, Hard Bay is aptly named.
Gloamhold: The Duchy of Ashlar
Dismissively called “Fenland” by outsiders for the broad swath of fetid, tidal saltmarsh almost cutting the duchy in twain, Ashlar sprawls along the appropriately named Hard Bay. Effectively isolated from the rest of the continent by a high plateau crowned by dark, silent woods clustering hard against a legion of fantastically shaped stone spires, Ashlar is a realm of hard, resilient folk.
Gloamhold: The Town of Languard
Languard is a busy, noisy place. The administrative and mercantile heart of the Duchy of Ashlar it is, however, also a place of fear and gradual decay.
Gloamhold: The Mottled Spire
This huge chunk of granite glowers over Hard Bay’s treacherous waters like an angry giant. Difficult to reach by land or sea, the Mottled Spire shelters Gloamhold deep within its bowels.