Adventures in Shadow #012: Back to Languard

The two surviving, hideously deformed humans fled down the narrow passageway and some of the party gave chase. The passageway twisted and turned and eventually came out into the room featuring the low cyclopean wall surrounding the shaft leading deep down into the Mottled Spire’s living rock. Orm and Jeremiah reached the shaft at almost the same instance. Jeremiah’s keen eyesight picked out one of the party’s enemies staggering down the spiral stair girdling the shaft. A dagger flew from the rogue’s hand to strike the badly injured warrior. With only a small cry, the warrior tumbled into the shaft and was gone. Even Jeremiah’s keen ears did not hear the falling body land and this horrible realisation later led to much fevered conjecturing as to how far down the shaft actually descended.

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Adventures in Shadow 009: Into the Ruins of Madness

As the obscenely detailed stone thing fluttered, flopped and juddered toward them, the party prepared for battle. None of the heroes—not even learned Tolirayth—could identify the hideous, squat amorphous demon creature, and the party feared the worst. What manner of fell guardian creature was this?

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Adventures in Shadow 007: Dust of Ages Past

With the door pushed open, Thangrim hurled himself into the small chamber beyond.  In the centre stood a plain stone bier and atop the bier lay a decomposing body. As Thangrim pushed further into the room, the corpse began to twitch and move. Within seconds, it was fully animated and leaping at the startled dwarf. It smashed into the warrior, badly injuring him. With the shock of sudden violence fading Orm—angered at his friend’s injury—stepped forward and cut the foul creature in twain with one mighty swing of his massive sword. 

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Adventures in Shadow #006: Into Darkness

A few weeks after his last foray across Hard Bay to Greystone’s tumbled ruins the dwarven warrior Thangrimm sat drinking in the Scythe—a backstreet drinking den famed for its musical entertainments in the Low City— with Johann Firehammer a new friend recently arrived in Languard. Although deep in their cups, the two dwarves overheard another band of adventurers plotting their exploration of a hitherto unknown sepulchre beneath the ruined temple of Conn in the village’s dreary ruins. The other party had been engaged by Nuluani Sehiateir—an ambitious half-elven priestess at the Father’s Hall—to uncover the sepulchre and recover any remains or holy relics lying within.

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