With Plugg and Scourge dead the party were—at long last—in control of the Man’s Promise. With the looting of the ship and swearing of everlasting loyalty to Dread Pirate Captain Vilimzair by the surviving pirates complete thoughts turned to the diseased members of the party.
Fered and Felik yet suffered from ghoul fever and the party had no means of healing them. Worried about what would befall their companions, the pirates immediately set sail for the nearest port—Rickety Squibs—in the hopes of finding a healer.
(It would turn out that on the way, both Fered and Felik would throw off the ill effects of the ghoul’s disease and that—anyway—Rickety Squibs lacked a skilled healer).
But still, that was in the future. Underway, the talk turned to how the heroes would organise themselves. Wisely taking into account his crew’s proclivities and skills Vilimzair assigned his companions the following important roles:
- Deputy Captain: Pluck
- 1st Mate: Felik
- 2nd Mate: Rosie
- Boatswain: Alagos
- Carpenter/Surgeon: Sandara
- Cook: Fishguts
- Master-at-Arms: Fered
- Master Gunner: Feng
- Quartermaster: Grindin
Three days later, after a slight detour thanks to Alagos’ navigation—the pirates made landfall at Rickety Squibs. Anchoring in the sheltered bay, the party dealt with Rickety himself. Rickety was keen to work on the vessel and some spirited negotiating ensured. Dread Pirate Captain Vilimzair quickly discovered the settlement was short on fresh water and dangled a supply of magically created water in front of Rickety. Mercilessly pressing his advantage he wrung significant concessions from the shipbuilder.And so it was the party seemed destined to rest at anchor at Rickety Squibs for a few weeks…
And so it was the party seemed destined to rest at anchor at Rickety Squibs for a few weeks…
After Session Note
This marks the end of the first part of the Skull & Shackles adventure path. At this point, we’ll be taking a break as our GM is about to move house (the horror), the Pathfinder 2e playtest is just around the corner and several of the group are off on summer manoeuvres. It looks like, we’ll be having some goblin fun until the playtest materials become available in early August.