Borderland of Adventure #9: Into the Deep Depths

At the end of last session, we left our heroes recovering after a danger-filled, near fatal expedition into the Sunless Citadel. Although they had been successful and slain dozens of goblins and hobgoblins many of the party had suffered grievous injuries and so they recuperated for almost two weeks.

BoA

 

While they rested, Klara (who had not participated in the battle) travelled to Azurestone in search of excitement. While there she discovered several magical items were for sale – which necessitated her return journey after her fellows discovered their availability!

In any regard after almost two weeks of rest, the party were again ready to dare the terrors of the Sunless Citadel. Cautiously they explored the upper level and discovered that the goblin survivors had long since fled, taking with them the bulk of their remaining treasures. The goblins had, however, forgotten to take some items with them and so the party retrieved a nice haul of minor items – mainly statuettes and such. Additionally, the party also recovered a fragmentary scroll that told of the Glitterhame and its master, Durgeddin the Black. Adoven was understandably keen to keep the scroll and his comrades allowed him to do so.

With nowhere else to go, the party returned to the chamber in which they slew the goblin chieftain and investigated the bone pit. Krorz was very unkeen to descend, but Kemmo asserted that he would continue the quest until he had uncovered the fate of Talgen and Sharwyn – the adventurers who had gone missing months before. Belivar’s sent his pet down the bone shaft and discovered a large chamber in which four cowled figures worked.

After a lively debate, the party decided to continue and began the laborious job of knotting three ropes together to aid their descent. Eventually, they were ready.

The shaft was 80 feet deep and so their progress was slow – all the party descended the rope except for Klara who didn’t trust the rope to hold so much weight in one go. Eventually, Kemmo reached the bottom of the rope and entered a large chamber lit by eerily-glowing purple fungi. Immediately, four cowled skeletons attacked him, but Adoven – still on the rope – channelled divine energy into the room and all were badly damaged. In short order, the skeletons were destroyed, but as the fight raged two large rats, followed by a bugbear, burst from a nearby passageway. All were similarly slain with little loss to the party.

Krorz immediately moved to one of the two doors in the chamber as Klara began to climb down from above. Krorz heard movement behind the door moments before a half-dozen goblins burst into the room. Battle lust once again rose in the party’s breasts. In short order, most of the goblins lay in pools of their own blood and ichor, but two archers fled deeper into the complex.

For the moment, the party declined to give chase and instead searched their immediate environs. They discovered a passageway that Adoven swore led into the Ebon Realm and a number of abandoned passages and chambers – some had obviously been used recently by the goblins, while others had evidently stood vacant for years.

Pushing deeper into the complex, the party discovered a long, wide passageway with four sets of double doors leading off it. It seemed that they had discovered somewhere important…

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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