Publisher Advice: Why You Should Perform a Premortem on Your Projects

I’m pretty sure you know what a postmortem is and why they are carried out. Normally only carried out when something has gone wrong—perhaps someone dies unexpectedly, a project fails spectacularly or some device or another has a perceived design flaw. Post-mortems are reactive in nature; we only do them when something has already gone wrong.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Publisher Advice: Understanding Your Breakeven Point

It doesn’t matter how great your products are; if you can’t make money—or at the least breakeven—you won’t be around long as a publisher.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Publisher Advice: Why Patreon is Awesome

In April this year, Raging Swan Press launched its Patreon campaign. Since then, we’ve hit our first and second milestones and quintupled the word rate which we pay our freelancer game designers.

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Publisher Advice: Freelance RPG Writer Pay Rates — Can I Pay More, and Will You Pay More?

There’s been quite a lot of talk recently about freelance game designer pay rates. The subject of who pays what and what is an “ethical” amount of money to pay for someone’s creative talents has received some lively debate in recent days. I thought I’d take a minute to explore the subject in more depth here on my blog.

Raging Swan Press

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A Peek Inside My Toolbox

As a publisher, designer and gamer I use a lot of different software day to day. In this article, I thought I’d give you a peak inside my toolbox. Hopefully, you’ll find something useful!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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