Gloamhold is massive, and (rightly) impossible to completely detail. Thus it’s important to include the material GM’s need to stock the megadungeon and to make it their own.
Category: Gloamhold
Gloamhold: The First Map
As befits a proper megadungeon, Gloamhold is huge. It has many different levels and sub levels for brave adventurers to explore.
GM Advice: Are We Too Obsessed With Balance?
I’ve been pondering the issue of balance a lot recently. When I started to design Gloamhold, I first thought long and hard about the challenge ratings I wanted to feature in my design, as interesting, exciting combats are a key part of any dungeon.

Continue reading GM Advice: Are We Too Obsessed With Balance?
Player Advice: How to Make An Old School Character Using the Pathfinder Roleplaying Game
If you want an Old School feel to your Pathfinder game you’ve got to go back to the very beginning…

Gloamhold: In Megadungeon Design, How Much is Too Much?
Literally the bedrock of the hobby, megadungeons have a special place in my heart, and in the hearts of gamers everywhere. But can you have too much of a good thing? Can you have too much megadungeon?
Continue reading Gloamhold: In Megadungeon Design, How Much is Too Much?
