It doesn’t matter how great your products are; if you can’t make money—or at the least breakeven—you won’t be around long as a publisher.
In April this year, Raging Swan Press launched its Patreon campaign. Since then, we’ve hit our first and second milestones and quintupled the word rate which we pay our freelancer game designers.
There’s been quite a lot of talk recently about freelance game designer pay rates. The subject of who pays what and what is an “ethical” amount of money to pay for someone’s creative talents has received some lively debate in recent days. I thought I’d take a minute to explore the subject in more depth here on my blog.
As a publisher, designer and gamer I use a lot of different software day to day. In this article, I thought I’d give you a peak inside my toolbox. Hopefully, you’ll find something useful!
I’m sure you are proud of your products. After all, you pour your creative genius into each one. If they are that good, why not offer a money back guarantee? If they are not that good, why sell them?