Adventuring is a tricky, dangerous business. Skilled adventurers take every advantage they can get and inventive wizards can find uses for almost any spell.
Continue reading Pathfinder Advice: Inventive Uses for Low-Level Spells
Adventuring is a tricky, dangerous business. Skilled adventurers take every advantage they can get and inventive wizards can find uses for almost any spell.
Continue reading Pathfinder Advice: Inventive Uses for Low-Level Spells
As a publisher, designer and gamer I use a lot of different software day to day. In this article, I thought I’d give you a peak inside my toolbox. Hopefully, you’ll find something useful!
Adventuring is a dangerous, difficult pastime. Injuries – even severe injuries – are commonplace. Some injuries are so severe, they leave permanent scars.
I recently blogged about how much I enjoy using the slow advancement track in my Borderland of Adventure campaign. However, using the slow advancement track (sadly) is not as simple as just plugging it into a normal campaign…
Continue reading Pathfinder Advice: How to Use the Slow Advancement Track in Your Campaign
My Borderland of Adventure campaign has been running since October 2012. In that time we’ve had about 80 sessions and played through over two action-packed years of game time. Of all the campaigns I’ve run in recent memory, I’ve enjoyed this one the most. The main difference between this campaign and others I’ve run is the slow advancement track.
Continue reading Pathfinder Advice: Why I Love the Slow Advancement Track