4 Things I Really Like From Pathfinder Unchained

I’m not often a fan of new rules and options. Often, I find, they just lead to rules bloat, option paralysis and slower game play. Thus, I wasn’t expecting much from Pathfinder Unchained

Unknown

Continue reading 4 Things I Really Like From Pathfinder Unchained

Pathfinder Advice: Why I Hate At-Will 0-Level Spells and How I Fixed Them

I hate at-will 0-level spells with the blazing passion of a thousand fiery suns.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading Pathfinder Advice: Why I Hate At-Will 0-Level Spells and How I Fixed Them

GM’s Advice: The Real Cause of the 15-Minute Adventuring Day

Widely reviled, the 15-minute adventuring day reared its ugly head with the advent of 3rd edition. Since then, designers have tried various solutions to fix the “problem”, with varying degrees of success…

Dungeon Entrance by William McAusland (Outland Arts)
Will this be a 15-Minute Dungeon? by William McAusland (Outland Arts)

 

Continue reading GM’s Advice: The Real Cause of the 15-Minute Adventuring Day

Pathfinder Advice: How to Handle Zero Ranks in Knowledge

Knowledge is power, and canny adventurers learn all they can about their foes and where they live. However, sometimes it’s not that simple…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading Pathfinder Advice: How to Handle Zero Ranks in Knowledge

Pathfinder Advice: Inventive Use for Mid-Level Spells

Adventuring at any level is a tricky business. Death is a constant companion and often the only thing separating a PC from its cold embrace are his wits and cunning.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading Pathfinder Advice: Inventive Use for Mid-Level Spells