Gloamhold: In Megadungeon Design, How Much is Too Much?

Literally the bedrock of the hobby, megadungeons have a special place in my heart, and in the hearts of gamers everywhere. But can you have too much of a good thing? Can you have too much megadungeon?

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Borderland of Adventure #48: Terror in the Dark

At the end of last session, we left our heroes catching their breath after a particularly vicious fight with a cloaker. After gathering themselves and tending a few minor wounds, the party searched the area. They found nothing of real interest in the chamber except a sinister symbol (identified as the mark on Amon-Pyr an elder demon god of madness and water worshipped by troglodytes) worn on a chain by the cloaker. Oreal mused that perhaps this was the same power worshipped by the troglodytes the party had so recently battled near the village of Roake.

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What Old-School Means to Me

There’s been a lot of thought and discussion in recent years about the Old School style of gameplay. For me, this is best embodied by 1st and 2nd edition Dungeons and Dragons. I’m a huge fan of the Old-School style of play, but I love the mechanics of 3rd edition and Pathfinder.

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