After the party’s explorations of the cellars and ruin of Tumbledown manor they returned to the village to rest and recuperate. Although their adventure was over, there was much left to do.
At the end of the last session we left our heroes resting after a near-disastrous exploration of the cellars below Tumbledown manor. Undaunted by the perils within, they had decided to return to the cellars to clear them of the foul taint lurking within.
At the end of last session, we left the party deep in peril as they battled the foul denizens of the ruined Tumbledown manor. (Sadly, however the week break seemed to have refreshed their dice).
At the end of last session, we left our heroes in a dire situation. The party were trapped in an area of magical darkness by a be-tentacled beast possessing great strength and powerful magic.
At the end of last session, we left our heroes catching their breath after a particularly vicious fight with a cloaker. After gathering themselves and tending a few minor wounds, the party searched the area. They found nothing of real interest in the chamber except a sinister symbol (identified as the mark on Amon-Pyr an elder demon god of madness and water worshipped by troglodytes) worn on a chain by the cloaker. Oreal mused that perhaps this was the same power worshipped by the troglodytes the party had so recently battled near the village of Roake.