Shadowed Keep on the Borderlands Encounter Design Case Study

In my last post about Shadowed Keep on the Borderlands’s design I wanted to talk a bit about my general philosophy behind individual encounter design. But to set the scene, sadly I must first rant.

By Marc Radle
By Marc Radle

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Shadowed Keep on the Borderland Backstory Case Study

Last time, I talked a little bit about the initial concepts of the Shadowed Keep of the Borderland’s various “adventure zones.”  Coming up with the basic themes for each area was relatively simple. What was a bit tricky was designing a backstory that both made sense and that the PCs would be able to discover during the course of the adventure.

By Marc Radle
By Marc Radle

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Shadowed Keep on the Borderlands Zoning Case Study

Last time, I talked a little bit about the how I set my design goals for Shadowed Keep on the Borderlands before I started any actual design. Today, I’m going to share how I started to flesh out the basic details of the place.

By Marc Radle
By Marc Radle

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Shadowed Keep on the Borderlands: Design Principles Case Study

The Moathouse from T1-4 The Temple of Elemental Evil is one of my all-time favourite modules. I think it’s a great example of genius dungeon design and I’ve always wanted to design a similar location.

The Shadowed Keep on the Borderland By Marc Radle

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The Next Generation #2: Hidden Treasures of the Ironwolfs

At the end of last session, the party had just decided to explore the upper level of the ruined donjon.

Borderland of Adventure: The Next Generation

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