Everyone who plays D&D and Pathfinder loves encumbrance…While that might not be completely true, I’m a big fan of encumbrance (within reason). I love resource management and a part of resource management is managing encumbrance. (As a player said to me the other day, “Why can’t I carry 200 arrows?”) In any event, here are some of my thoughts about encumbrance:
“Suddenly, the ceiling collapses without warning and you all die.”
What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose in life is to guard a chest and get whacked to death by the PCs good design?