A few weeks ago, I decided my Adventures in Shadow campaign needed its own website. The campaign is likely—hopefully—to run for several years and it seemed prudent to build a resource to help the group get the most out of the campaign.
Longterm readers of my blog will know I’m a fan of sane levels of realism in my games (as opposed to insane levels of realism). While D&D, Pathfinder and the like contain orcs, dragons and demons that doesn’t mean we shouldn’t embrace a level of realism that makes the game better for the participants. (And by “better” I mean more enjoyable).
Realising further pursuit of the creature into the nested gallimaufry of deeper caves would be foolish, the party retraced their steps and explored some of the more accessible tunnels below Greystone.
Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled Spire. It is a place of legends, madness and death.
The party rested for the balance of the week in Languard. Several had business about the city, and they were in no rush to return to Greystone’s tumbled ruins.